If you are good at coding you might go ahead and do things without testing them and you might not have any issues. As someone who has been coding for many years, I find that building things with small iterations is best. You are so much less likely to run into an issue.
In the case of Games I like to build from the main game mechanic outward. It’s the most important part of the game, making it secondary might mean it is not well polished.
We are going to build a memory card flipping game using Stencyl 3.0 so lets get the pseudo-code out of the way first, or at least a part of it. The card behavior. Continue reading “Creating a Concentration Card Game in Stencyl 3.0”


Having a child certainly makes coding harder. That being said I did some initial tests tonight integrating 
